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Sayuri and Kota

Some time ago I decided to revamp one of the designs I created for my art school degree, in order to make in into an handpainted model to learn the proper workflow. Being my first try at it, I'm really happy of how much it made me learn. You can read Sayuri and Kota's story in their Sketchfab page.

Sculpt: Zbrush
Retopology: Maya
UV Mapping: Maya
Baking: TopoGun, Marmoset Toolbag
Texturing: 3DCoat, Photoshop
Posing: Zbrush
Rendering: Marmoset Toolbag, Photoshop

I really hate the sleeve topology - should totally fix it one day!

I really hate the sleeve topology - should totally fix it one day!

1, 2, say cheese!

1, 2, say cheese!

Sayuri and Kota - Sketchfab

Zbrush high poly meshes

Zbrush high poly meshes